Everything or Nothing Review

I reserved Everything or Nothing a few days ago, and was glad I did seeing that my local video game store’s were nearly out of stock on the very first day. However, I was glad I did for other reasons too.

I strongly agree with the MI6 review that this “is the Bond movie for 2004.” It goes out of its way to truly seem like a James Bond film, and the documentry the game gives in its end credits also gives off that feeling.

How do I feel about the game? It is by far the greatest James Bond game since GoldenEye. The graphics (on my Playstation 2) are quite amazing, with the scenes of character interaction being very enjoyable to watch.

I still am finding the thrid person to get used to, however it has been an easy to do; it provides a smooth transition to the driving sequences (too many without the Vanquish mind you!), and you actually feel like you are James Bond.

The comfort is also due to the clever aim used by 007, and the training level in which all your gadgets and skills are tested, and you can become accoustomed to Bonds moves. Although apart of me wishes the training level was an optional course that could be listed on the main menu, thus the traning is completed before any level is done. Here, you play in the “Pre title sequence” before you train.

The title sequence is exceptionally well done (watch out Danny Klieman!), and Mya’s title song is better than alot of the films songs; Although the version played in the credits of the game isnt nearly as good.

The single player of this game is by far the best James Bond has seen. You do really embrace the Bond character, the length of the game, and the true challenge in the missions keep this appeal enduring.

The henchman in the game are far more advanced. They come up and will engage in hand to hand combat, trash talk, and are more intelligent on all levels of play, not just the more advanced.

I wont go into the stellar and much talked about cast,they look, and sound great, making it more of an authentic Bond expierence. Its pretty clear EA Games thinks so to, as the cut sequences are so often in this game, an entire level (”MI6: Interlude”) is one. I dont complain though, it makes the game feel more like a Bond movie, one that contains all the great hallmakrs of the series.

Perhaps my absolute favorite aspect of the game is the hand to hand combat. EA did their homework on Bond, and are aware of his self defense expertise (note in Flemings novel Goldfinger in which Bond intends to make a self defense manual for the service). The third person only enhances Bond performing real live judo moves.

Where this game goes terrible off the mark is in the mulitplayer. There are no bots, everythings cooperative, and James Bond is not even offered as a character choice. Im sticking to the single player myself. It was also disapointing the multiplayer did not keep one of Nightfire’s pluses in having classic Bond characters in the multiplayer senarios.

Yet with unlockable missions, and a real movie like quality to every aspect of the game, this is EA’s best Bond game yet. Although the repelling cord may seem like a hybrid between Batman and Spiderman, the voice over, hand to hand combat, a painstaking detail in both likeness of characters and location gives EoN Everything and leaves Nothing out!

Overall: 9/10

Everything or Nothing
The game is available on three platforms:
Playstation2 – Purchase From Amazon UK
GameCube – Purchase From Amazon UK
Xbox – Purchase From Amazon UK

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